I couldn't help but somehow remember you stating somewhere that you'd prolly be reprising the admin role under some other monicker.
To be fair, if I was trying to hide it from everyone, advertising here probably wouldn't be the stealthiest of ideas. =P In any case I don't know if I'd bother really with "hiding" anything at this point; perhaps a new name but I think I'd still acknowledge who I was pretty openly.
P.P.S. I noticed that the ball has kinda been dropped (or somewhat been dribbled around in multiple threads) with regards to ideas for future content/featues/systems, and despite the seeming loss of momentum due to either ideas/inspiration having been discussed to exhaustion (perhaps simply a lack of facilitation), or what perhaps might be waning motivation from all other interested participants, but considering now the appearance of new contenders(?), would you still rather have discussions remain open (IF they're still open) and public (it's nice/productive when peeps can pitch their 2-cents in
and I'm always ever so amused at how Bexy be trollin'/cuckin' everyone around lately XD), or should there perhaps now be a differrence in the approach? (I say this as I'm definitely not in the business of underestimating any current and/or future contenders, not until I "see how they roll" ).
At the moment I have enough ideas to make a fully functional server (and a very large project); it's more so down to finer details at this point which I think would be better served with an actual team. Wouldn't necessarily need to be much, just a few people to bounce ideas around and work on some proper content (writing up quests etc).
The problem as I mentioned earlier is that I can't commit to anything yet, so any possible team would also need to be fully aware of the fact that it's still a hypothetical. Most people don't like working for something that, in theory, may not happen if circumstances don't allow it. ):
I'm also somewhat uncertain if the server would even be popular given what I plan to do with it. :D It definitely wouldn't be anywhere near what current SHRs look like in terms of PvM, and even a step above traditional SHRs.
Random example: I'm considering applying a custom diminishing returns style formula to drop rates (already have a few in mind) rather than everything being exactly a 10/20/100% drop. Basically allows a lot more fine tuning of drop rates, which proportionally lines up better to how the drop rates were intended to be in the first place.
But of course, with heavy customization typically comes a lower acceptance rate, so it'll be interesting to see if a heavily PvM-influenced SHR really gets anywhere in the long run. I certainly hope it works out though, if/when I do have the time. <3
Update: my offer now includes 2 broccolis and a drop of soy sauce.